Combat
Timing, defensive rules and attack interactions documented by the official team.
Light Attacks (M1)
Up to 4 hit combo - Can be done by tapping or holding (recommended) the M1 key. - Combo resets after short time with no attacks - The 4th/Last M1 is a combo finisher…
MechanicHeavy Attacks (M2)
A standalone attack that does more damage than your standard M1 attacks. - Cannot be blocked, must be parried, dodged or canceled with an M1 - Certain styles provide…
MechanicEvasive (Dodge)
Dodging has a very short cooldown, grants a small iframe (unhittable) window which can be used to dodge incoming attacks or reposition. - Dodging does NOT take any s…
MechanicParrying / Perfect Blocking
Parrying is a timed block right as an attack is about to land. If your timing is inside the parry window while facing the attacker, you perfect block instead of taki…
MechanicBlocking
Blocking is used to block an incoming attack, it also ties into both of the following: - Posture - (the bar leading up to a guard break, if your posture gets full, y…
MechanicGrappling / Clashing
When two fighters swing the same attack tier (M1 vs M1, M2 vs M2) at nearly the same time, their attacks can clash (grapple). Both fighters are locked in place clinc…
MechanicRage Mode
Enter a state of “rage” when your health reaches 25%, one time per life. Gives you buffs, etc. [NO IMAGE YET]…