Street inventory

Street weapons

Pick one up and use it on its own swing timer. Your fighting-style combo does not apply while you are holding it.

WeaponDamageSwing everySpeed while carryingOn impact
Chair180.9s80%Breaks
Blockade150.7s95%Breaks
Iron Pipe140.2s90%Bends
Wooden Stick100.7s95%Breaks
Trash Bin50.7s95%Breaks
Barrel50.7s95%Breaks

What you give up

  • Both hands: you cannot block, dodge or finish while carrying a weapon.
  • Movement is slower. Iron Pipe is the fastest swing; Chair hits hardest and slows you most.
  • Wooden weapons shatter. The pipe bends. None of them are permanent inventory items.
  • Dropped weapons despawn. They are not giftable.

Throw controls

  • Hold the attack button to wind up, then release to throw.
  • Aim with the camera. Tap instead of holding for a normal swing.
  • Cancel by releasing outside the button on mobile or pressing F on PC.
  • Players can take a weapon from someone during the visible wind-up.

Breakable scenery

Vending machines, benches and street clutter can be broken by fists, weapons or a thrown body. One weapon hit equals three punches; throwing someone into scenery equals two. Breaking scenery consumes one weapon use and ends the swing. Props return after a few minutes.

Damage, swing timing and carry-speed values come from the official Gokudo Wiki, which is generated from the game files. A Weapon Hit still grants +1 Fear. See Respect & Fear ranks.