Legendary STYLE

Gokudo Taekwondo guide

Inspect Taekwondo's perk sheet and move demonstrations before deciding whether to keep it. Critical attacks require a full combat charge bar since September 24.

Critical Charge barOld pool 1%Old style rate 0.25%Footwork 2.1

Perks:

Taekwondo — Perks 1

Taekwondo — Perks 1

M1 Combo:

Taekwondo — M1 Combo 1

Taekwondo — M1 Combo 1

Heavy:

Taekwondo — Heavy 1

Taekwondo — Heavy 1

Known patch changes

Attack reach corrected

The September 15 update increased the reported Taekwondo reach from 3.0 to about 5.5 studs. The announcement does not identify a separate range for every move, so this is not a full M1 or Critical hitbox specification.

Read the related update →

Recovery frames and move-specific hitbox measurements have not been established here.

Should you keep Taekwondo?

Our advice: test its M1 rhythm and Critical animation before replacing it. A comfortable attack sequence is useful immediately; a rarer roll still needs practice.

Landing hits, taking damage, blocking and being outnumbered fill the Critical bar. It drains slowly out of combat, and a full bar allows one Critical. Read the official change →

The earlier file snapshot lists the Legendary pool at 1% and Taekwondo at 0.25%. MMA joined the Epic pool on September 23, so use the current in-game sheet for live roll odds.