Combat
Every available card is retained, including animated media and systems marked as coming soon.

Light Attacks (M1)
Up to 4 hit combo - Can be done by tapping or holding (recommended) the M1 key. - Combo resets after short time with no attacks - The 4th/Last M1 is a
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Heavy Attacks (M2)
A standalone attack that does more damage than your standard M1 attacks. - Cannot be blocked, must be parried, dodged or canceled with an M1 - Certain
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Evasive (Dodge)
Dodging has a very short cooldown, grants a small iframe (unhittable) window which can be used to dodge incoming attacks or reposition. - Dodging does
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Parrying / Perfect Blocking
Parrying is a timed block right as an attack is about to land. If your timing is inside the parry window while facing the attacker, you perfect block
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Blocking
Blocking is used to block an incoming attack, it also ties into both of the following: - Posture - (the bar leading up to a guard break, if your postu
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Grappling / Clashing
When two fighters swing the same attack tier (M1 vs M1, M2 vs M2) at nearly the same time, their attacks can clash (grapple). Both fighters are locked
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Enter a state of “rage” when your health reaches 25%, one time per life. Gives you buffs, etc. [NO IMAGE YET]
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